解析WPF实现音频文件循环顺序播放的解决方法

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本篇文章是对WPF实现音频文件循环顺序播放的方法进行了详细的分析介绍,需要的朋友参考下

要做基于WPF的音频文件循环顺序播放要了解WPF下有哪些类是用于控制音频的. 
WPF下主要有两个音频控制的类,这里做下比较
    1.SoundPlayer  
    2.MediaPlayer
     派生MediaElement

一.SoundPlayer类  
    1.基于.NET FRAMEWORK 2.0;
    2.可播放WAV音频文件; 
    3.只能播放一个文件,播放多个文件会后一个文件的播放操作会终止前一个播放的文件;
    4.不能对音量进行控制;
二.MediaPlayer类
    1.基于WPF; 
    2.支持多种音频文件;
    3.可以播放多个声音;
    4.可以调整音量对音频进行控制;
    5.支持设置静音和左右扬声器;
    6.可以控制音频播放速度和获取播放进度和控制进度;     

MediaElement类同MediaPlayer的功能类似,作为WPF页面可用的标签是MediaPlayer的衍生; 
WPF下音频文件循环顺序播放的开发思路
新建一个类继承MediaElement;
这个类包含播放逻辑功能
    1.读取指定文件夹内的所有音频文件;
    2.将读取的文件路径放入列表;
    3.顺序读取列表中的文件名;
    4.播放音频文件;
    5.播放完毕读取下一个文件名直至列表结尾;
    6.播放音频文件至列表结尾则转制列表头继续播放;
在XAML界面加载这个类;
Window Load事件里执行这个类的播放列表;

狼蚁网站SEO优化贴出了WPF下音频文件循环顺序播放的代码

代码如下:

WPF界面代码
 <Window x:Class="MediaApplication.MainWindow"
         xmlns="http://schemas.microsoft./winfx/2006/xaml/presentation"
         xmlns:x="http://schemas.microsoft./winfx/2006/xaml"
         xmlns:md="clr-namespace:MediaApplication"
         Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded">
     <StackPanel>
         <md:MediaManager x:Name="media"></md:MediaManager>
     </StackPanel>
  </Window>

代码如下:

WPF界面CS代码
 using System;
 using System.Collections.Generic;
 using System.Linq;
 using System.Text;
 using System.Windows;
 using System.Windows.Controls;
 using System.Windows.Data;
 using System.Windows.Documents;
 using System.Windows.Input;
 using System.Windows.Media;
 using System.Windows.Media.Imaging;
 using System.Windows.Navigation;
 using System.IO;
 using System.Collections.ObjectModel;
 using System.Configuration;

 namespace MediaApplication {
     /// <summary>
     /// Interaction logic for MainWindow.xaml
     /// </summary>
     public partial class MainWindow : Window {
         public MainWindow() {
             InitializeComponent();
         }

         private void Window_Loaded(object sender, RoutedEventArgs e) {
             this.media.PlayList();
         }

 
     }
 }

代码如下:

MediaManager类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Controls;
using System.IO;
using System.Configuration;
using System.Windows;
using System.Collections.ObjectModel;
namespace MediaApplication {
    public class MediaManager : MediaElement {
        public MediaManager() {
            try {
                GetAllDirList(new DirectoryInfo(ConfigurationManager.AppSettings["dir"].ToString()));
            } catch {
            }
        }
        public void PlayList() {
            if(files.Count > 0)
            {
                this.UnloadedBehavior = MediaState.Manual;
                this.LoadedBehavior = MediaState.Manual;
                this.MediaEnded += new RoutedEventHandler(media_MediaEnded);
                this.Source = new Uri( files[index], UriKind.RelativeOrAbsolute);
                this.Play();
            } 
        }
        private void GetAllDirList(DirectoryInfo directory) {           
            foreach(string filter in filters)
            {
                foreach (FileInfo file in directory.GetFiles(filter)) {
                    files.Add(file.FullName);
                }
            }
            foreach (DirectoryInfo subDirectory in directory.GetDirectories()) {
                GetAllDirList(subDirectory);
            }
        }
        private void media_MediaEnded(object sender, RoutedEventArgs e) {
            this.Source = new Uri( files[++index % files.Count], UriKind.RelativeOrAbsolute);
            this.Play();
        }
        private ObservableCollection<string> files = new ObservableCollection<string>();
        private int index = 0;
        private string[] filters = new string[] { ".wav", ".mp3" };
    }
}

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