JavaScript实现的Tween算法及缓冲特效实例代码
网络编程 2021-07-04 21:03www.168986.cn编程入门
这篇文章主要介绍了JavaScript实现的Tween算法及缓冲特效,涉及JavaScript通过数学运算及样式属性操作实现缓动、弹性运动等效果,具有一定参考借鉴价值,需要的朋友可以参考下
本文实例讲述了JavaScript实现的Tween算法及缓冲特效。分享给大家供大家参考,具体如下
这里演示Tween 算法及缓冲特效的JavaScript代码,利用它可以做缓动、弹簧等很多动画效果,怎么利用flash的Tween类的算法,来做js的Tween算法,并利用它做一些简单的缓动效果呢,看懂了本代码你就明白了。
运行效果截图如下
在线演示地址如下
具体代码如下
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://.w3./TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://.w3./1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=gb2312" /> <title>Tween</title> </head> <body> <div style="padding-left:50px;"> <div style="position:relative; border:1px solid #000000; width:550px; height:50px;"> <div id="idMove" style="width:50px; height:50px; background:#930; position:absolute;"></div> </div> <div style="position:relative;width:550px;height:200px; margin-:50px;"> <div id="idChart" style="border:1px solid #000;height:200px;"> </div> <div id="idLine" style="position:absolute;:0;left:0;height:200px;width:1px;background:#000;"></div> </div> </div> <div> <p> Tween类型 <br /> <label> <input name="vTween" type="radio" value="Linear" checked="checked" /> Linear </label> <label> <input name="vTween" type="radio" value="Quad" /> Quadratic </label> <label> <input name="vTween" type="radio" value="Cubic" /> Cubic </label> <label> <input name="vTween" type="radio" value="Quart" /> Quartic </label> <label> <input name="vTween" type="radio" value="Quint" /> Quintic </label> <label> <input name="vTween" type="radio" value="Sine" /> Sinusoidal </label> <br /> <label> <input name="vTween" type="radio" value="Expo" /> Exponential </label> <label> <input name="vTween" type="radio" value="Circ" /> Circular </label> <label> <input name="vTween" type="radio" value="Elastic" /> Elastic </label> <label> <input name="vTween" type="radio" value="Back" /> Back </label> <label> <input name="vTween" type="radio" value="Bounce" /> Bounce </label> </p> <p> ease类型 <br /> <label> <input name="vEase" type="radio" value="easeIn" checked="checked" /> easeIn </label> <label> <input name="vEase" type="radio" value="easeOut" /> easeOut </label> <label> <input name="vEase" type="radio" value="easeInOut" /> easeInOut </label> </p> <input id="idSpeed" type="button" value="减慢速度" /> <input id="idRun" type="button" value=" Run " /> </div> <script> var Tween = { Linear: function(t,b,c,d){ return ct/d + b; }, Quad: { easeIn: function(t,b,c,d){ return c(t/=d)t + b; }, easeOut: function(t,b,c,d){ return -c (t/=d)(t-2) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) < 1) return c/2tt + b; return -c/2 ((--t)(t-2) - 1) + b; } }, Cubic: { easeIn: function(t,b,c,d){ return c(t/=d)tt + b; }, easeOut: function(t,b,c,d){ return c((t=t/d-1)tt + 1) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) < 1) return c/2ttt + b; return c/2((t-=2)tt + 2) + b; } }, Quart: { easeIn: function(t,b,c,d){ return c(t/=d)ttt + b; }, easeOut: function(t,b,c,d){ return -c ((t=t/d-1)ttt - 1) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) < 1) return c/2tttt + b; return -c/2 ((t-=2)ttt - 2) + b; } }, Quint: { easeIn: function(t,b,c,d){ return c(t/=d)tttt + b; }, easeOut: function(t,b,c,d){ return c((t=t/d-1)tttt + 1) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) < 1) return c/2ttttt + b; return c/2((t-=2)tttt + 2) + b; } }, Sine: { easeIn: function(t,b,c,d){ return -c Math.cos(t/d (Math.PI/2)) + c + b; }, easeOut: function(t,b,c,d){ return c Math.sin(t/d (Math.PI/2)) + b; }, easeInOut: function(t,b,c,d){ return -c/2 (Math.cos(Math.PIt/d) - 1) + b; } }, Expo: { easeIn: function(t,b,c,d){ return (t==0) ? b : c Math.pow(2, 10 (t/d - 1)) + b; }, easeOut: function(t,b,c,d){ return (t==d) ? b+c : c (-Math.pow(2, -10 t/d) + 1) + b; }, easeInOut: function(t,b,c,d){ if (t==0) return b; if (t==d) return b+c; if ((t/=d/2) < 1) return c/2 Math.pow(2, 10 (t - 1)) + b; return c/2 (-Math.pow(2, -10 --t) + 2) + b; } }, Circ: { easeIn: function(t,b,c,d){ return -c (Math.sqrt(1 - (t/=d)t) - 1) + b; }, easeOut: function(t,b,c,d){ return c Math.sqrt(1 - (t=t/d-1)t) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) < 1) return -c/2 (Math.sqrt(1 - tt) - 1) + b; return c/2 (Math.sqrt(1 - (t-=2)t) + 1) + b; } }, Elastic: { easeIn: function(t,b,c,d,a,p){ if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d.3; if (!a || a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2Math.PI) Math.asin (c/a); return -(aMath.pow(2,10(t-=1)) Math.sin( (td-s)(2Math.PI)/p )) + b; }, easeOut: function(t,b,c,d,a,p){ if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d.3; if (!a || a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2Math.PI) Math.asin (c/a); return (aMath.pow(2,-10t) Math.sin( (td-s)(2Math.PI)/p ) + c + b); }, easeInOut: function(t,b,c,d,a,p){ if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d(.31.5); if (!a || a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2Math.PI) Math.asin (c/a); if (t < 1) return -.5(aMath.pow(2,10(t-=1)) Math.sin( (td-s)(2Math.PI)/p )) + b; return aMath.pow(2,-10(t-=1)) Math.sin( (td-s)(2Math.PI)/p ).5 + c + b; } }, Back: { easeIn: function(t,b,c,d,s){ if (s == undefined) s = 1.70158; return c(t/=d)t((s+1)t - s) + b; }, easeOut: function(t,b,c,d,s){ if (s == undefined) s = 1.70158; return c((t=t/d-1)t((s+1)t + s) + 1) + b; }, easeInOut: function(t,b,c,d,s){ if (s == undefined) s = 1.70158; if ((t/=d/2) < 1) return c/2(tt(((s=(1.525))+1)t - s)) + b; return c/2((t-=2)t(((s=(1.525))+1)t + s) + 2) + b; } }, Bounce: { easeIn: function(t,b,c,d){ return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b; }, easeOut: function(t,b,c,d){ if ((t/=d) < (1/2.75)) { return c(7.5625tt) + b; } else if (t < (2/2.75)) { return c(7.5625(t-=(1.5/2.75))t + .75) + b; } else if (t < (2.5/2.75)) { return c(7.5625(t-=(2.25/2.75))t + .9375) + b; } else { return c(7.5625(t-=(2.625/2.75))t + .984375) + b; } }, easeInOut: function(t,b,c,d){ if (t < d/2) return Tween.Bounce.easeIn(t2, 0, c, d) .5 + b; else return Tween.Bounce.easeOut(t2-d, 0, c, d) .5 + c.5 + b; } } } var $ = function (id) { return "string" == typeof id ? document.getElementById(id) : id; }; var Each = function(list, fun){ for (var i = 0, len = list.length; i < len; i++) { fun(list[i], i); } }; var fun, iChart = 550, iDuration = 100; function Move(){ var oM = $("idMove").style, oL = $("idLine").style, t=0, c=500, d=iDuration; oM.left=oL.left="0px"; clearTimeout(Move._t); function _run(){ if(t<d){ t++; oM.left = Math.ceil(fun(t,0,c,d)) + "px"; oL.left = Math.ceil(Tween.Linear(t,0,iChart,d)) + "px"; Move._t = setTimeout(_run, 10); }else{ oM.left = c + "px"; oL.left = iChart + "px"; } } _run(); } function Chart(){ var a = []; for (var i = 0; i < iChart; i++) { a.push('<div style="background-color:#f60;font-size:0;width:3px;height:3px;position:absolute;left:' + (i-1) + 'px;:' + (Math.ceil(fun(i,200,-200,iChart))) + 'px;"><\/div>'); } $("idChart").innerHTML = a.join(""); } var arrTween = document.getElementsByName("vTween"); var arrEase = document.getElementsByName("vEase"); Each(arrTween, function(o){ o.onclick = function(){ SetFun(); Chart(); } }) Each(arrEase, function(o){ o.onclick = function(){ SetFun(); Chart(); } }) function SetFun(){ var sTween, sEase; Each(arrTween, function(o){ if(o.checked){ sTween = o.value; } }) Each(arrEase, function(o){ if(o.checked){ sEase = o.value; } }) fun = sTween == "Linear" ? Tween.Linear : Tween[sTween][sEase]; } $("idRun").onclick = function(){ SetFun(); Chart(); Move(); } $("idSpeed").onclick = function(){ if(iDuration == 100){ iDuration = 500; this.value = "加快速度"; }else{ iDuration = 100; this.value = "减慢速度"; } } </script> </body> </html>
希望本文所述对大家JavaScript程序设计有所帮助。
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