js学习心得_一个简单的动画库封装tween.js

网络编程 2021-07-04 18:32www.168986.cn编程入门
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具体代码如下

~function(){
  var myEffect = {
    Linear:function(t,b,c,d){
      return ct/d+b
    },
    Quad: {//二次方的缓动(t^2);
      easeIn: function(t,b,c,d){
        return c(t/=d)t + b;
      },
      easeOut: function(t,b,c,d){
        return -c (t/=d)(t-2) + b;
      },
      easeInOut: function(t,b,c,d){
        if ((t/=d/2) < 1) return c/2tt + b;
        return -c/2  ((--t)(t-2) - 1) + b;
      }
    },
    Cubic: {//三次方的缓动(t^3)
      easeIn: function(t,b,c,d){
        return c(t/=d)tt + b;
      },
      easeOut: function(t,b,c,d){
        return c((t=t/d-1)tt + 1) + b;
      },
      easeInOut: function(t,b,c,d){
        if ((t/=d/2) < 1) return c/2ttt + b;
        return c/2((t-=2)tt + 2) + b;
      }
    },
    Quart: {//四次方的缓动(t^4);
      easeIn: function(t,b,c,d){
        return c(t/=d)ttt + b;
      },
      easeOut: function(t,b,c,d){
        return -c  ((t=t/d-1)ttt - 1) + b;
      },
      easeInOut: function(t,b,c,d){
        if ((t/=d/2) < 1) return c/2tttt + b;
        return -c/2  ((t-=2)ttt - 2) + b;
      }
    },
    Quint: {//5次方的缓动(t^5);
      easeIn: function(t,b,c,d){
        return c(t/=d)tttt + b;
      },
      easeOut: function(t,b,c,d){
        return c((t=t/d-1)tttt + 1) + b;
      },
      easeInOut: function(t,b,c,d){
        if ((t/=d/2) < 1) return c/2ttttt + b;
        return c/2((t-=2)tttt + 2) + b;
      }
    },
    Sine: {//正弦曲线的缓动(sin(t))
      easeIn: function(t,b,c,d){
        return -c  Math.cos(t/d  (Math.PI/2)) + c + b;
      },
      easeOut: function(t,b,c,d){
        return c  Math.sin(t/d  (Math.PI/2)) + b;
      },
      easeInOut: function(t,b,c,d){
        return -c/2  (Math.cos(Math.PIt/d) - 1) + b;
      }
    },
    Expo: {//指数曲线的缓动(2^t);
      easeIn: function(t,b,c,d){
        return (t==0) ? b : c  Math.pow(2, 10  (t/d - 1)) + b;
      },
      easeOut: function(t,b,c,d){
        return (t==d) ? b+c : c  (-Math.pow(2, -10  t/d) + 1) + b;
      },
      easeInOut: function(t,b,c,d){
        if (t==0) return b;
        if (t==d) return b+c;
        if ((t/=d/2) < 1) return c/2  Math.pow(2, 10  (t - 1)) + b;
        return c/2  (-Math.pow(2, -10  --t) + 2) + b;
      }
    },
    Circ: {//圆形曲线的缓动(sqrt(1-t^2));
      easeIn: function(t,b,c,d){
        return -c  (Math.sqrt(1 - (t/=d)t) - 1) + b;
      },
      easeOut: function(t,b,c,d){
        return c  Math.sqrt(1 - (t=t/d-1)t) + b;
      },
      easeInOut: function(t,b,c,d){
        if ((t/=d/2) < 1) return -c/2  (Math.sqrt(1 - tt) - 1) + b;
        return c/2  (Math.sqrt(1 - (t-=2)t) + 1) + b;
      }
    },
    Elastic: {//指数衰减的正弦曲线缓动;
      easeIn: function(t,b,c,d,a,p){
        if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d.3;
        if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2Math.PI)  Math.asin (c/a);
        return -(aMath.pow(2,10(t-=1))  Math.sin( (td-s)(2Math.PI)/p )) + b;
      },
      easeOut: function(t,b,c,d,a,p){
        if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d.3;
        if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2Math.PI)  Math.asin (c/a);
        return (aMath.pow(2,-10t)  Math.sin( (td-s)(2Math.PI)/p ) + c + b);
      },
      easeInOut: function(t,b,c,d,a,p){
        if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d(.31.5);
        if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2Math.PI)  Math.asin (c/a);
        if (t < 1) return -.5(aMath.pow(2,10(t-=1))  Math.sin( (td-s)(2Math.PI)/p )) + b;
        return aMath.pow(2,-10(t-=1))  Math.sin( (td-s)(2Math.PI)/p ).5 + c + b;
      }
    },
    Back: {//超过范围的三次方缓动((s+1)t^3 - st^2);
      easeIn: function(t,b,c,d,s){
        if (s == undefined) s = 1.70158;
        return c(t/=d)t((s+1)t - s) + b;
      },
      easeOut: function(t,b,c,d,s){
        if (s == undefined) s = 1.70158;
        return c((t=t/d-1)t((s+1)t + s) + 1) + b;
      },
      easeInOut: function(t,b,c,d,s){
        if (s == undefined) s = 1.70158; 
        if ((t/=d/2) < 1) return c/2(tt(((s=(1.525))+1)t - s)) + b;
        return c/2((t-=2)t(((s=(1.525))+1)t + s) + 2) + b;
      }
    },
    zfBounce: {//指数衰减的反弹缓动。
      easeIn: function(t,b,c,d){
        return c - zhufengEffect.zfBounce.easeOut(d-t, 0, c, d) + b;
      },
      easeOut: function(t,b,c,d){
        if ((t/=d) < (1/2.75)) {
          return c(7.5625tt) + b;
        } else if (t < (2/2.75)) {
          return c(7.5625(t-=(1.5/2.75))t + .75) + b;
        } else if (t < (2.5/2.75)) {
          return c(7.5625(t-=(2.25/2.75))t + .9375) + b;
        } else {
          return c(7.5625(t-=(2.625/2.75))t + .984375) + b;
        }
      },
      easeInOut: function(t,b,c,d){
        if (t < d/2) return zhufengEffect.zfBounce.easeIn(t2, 0, c, d)  .5 + b;
        else return zhufengEffect.zfBounce.easeOut(t2-d, 0, c, d)  .5 + c.5 + b;
      }
    }
  };
  //move:实现多方向的运动动画
  /
    curEle:当前要运动的元素
    target:当前动画的目标位置,存储的是每一个方向的目标位置{left:xxx,:xxx...}
    duration:当前动画的总时间
  /
  //effect支持以下的情况
  /
    
  /
  function move(curEle,target,duration,effect,callback){
    //处理我们需要的动画效果
    var tempEffect = myEffect.Linear;
    if(typeof effect === "number"){
      switch(effect){
        case 0:
          tempEffect = myEffect.Linear;
          break;
        case 1:
          tempEffect = myEffect.Circ.easeInOut;
          break;
        case 2:
          tempEffect = myEffect.Elastic.easeOut;
          break;
        case 3:
          tempEffect = myEffect.Back.easeOut;
          break;
        case 4:
          tempEffect = myEffect.Bounce.easeOut;
          break;
        case 5:
          tempEffect = myEffect.Expo.easeIn;
      }
    }else if(effect instanceof Array){
      tempEffect = effect.length>=2 ? myEffect[effect[0]][effect[1]] : myEffect[effect[0]]
    }else if(typeof effect === "function"){
      //我们的实际意义应该是:effect是不传递值的,传递进来的函数应该是回调函数的值
      callback = effect;
    }

    //在每一次执行方法之前,把当前元素之前正在运行的动画结束掉
    window.clearInterval(curEle.timer);
    //根据target获取每一个方向的起始值begin和总距离change
    var begin = {},change = {};
    for(var key in target){
      if(target.hasOwnProperty(key)){
        begin[key] = utils.css(curEle,key)
        change[key] = target[key] - begin[key];

      }
    }
    //实现多方向的运动动画
    var time = 0;
    curEle.timer = window.setInterval(function(){
      time+=10;
      //到达目标结束动画,让当前元素的样式值等于目标样式值
      if(time>=duration){
        utils.css(curEle,target);
        window.clearInterval(curEle.timer);
        //在动画结束的时候,如果用户把回调函数传递给我了,我就把用户传递的回调函数执行,不仅执行还把this的指向改为当前操作的元素

        typeof callback === "function" ? callback.call(curEle) : null;
        //或者callback && callback()
        return;
      }
      //没到达目标:分别获取每一个方向的当前位置,给当前位置设置样式即可。
      for(var key in target){
        if(target.hasOwnProperty(key)){
          var curPos = tempEffect(time,begin[key],change[key],duration);
          utils.css(curEle,key,curPos);
        }
      }
    },10)
  }

  window.myAnimate = move;
}()

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