原生js+canvas实现下雪效果

网络编程 2021-07-04 14:06www.168986.cn编程入门
这篇文章主要为大家详细介绍了原生js+canvas实现下雪效果,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了js+canvas实现下雪效果的具体代码,供大家参考,具体内容如下

效果展示

源码展示:

<!doctype html>
<html>
<head>
 <meta charset="utf-8">
 <title>canvas下雪效果(原生js)</title>
 <style>
  {
  margin: 0;
  padding: 0
 }
 
 html, body {
  width: 100%;
  height: 100%;
  overflow: hidden;
  background-color: #222;
 }
 
 #canvas {
  position: absolute;
  : 0;
  left: 0;
 }
 </style>
</head>
<body>
<canvas id="canvas"></canvas>
<img id="imgSnow" width="0" height="0" src="xh.png" alt="雪花">
<img id="bgSnow" width="100%" height="100%" src="bj.jpg" alt="背景">
 
<script>
 window.onload = function () {
 var canvas = document.getElementById("canvas");
 var imgSnow = document.getElementById("imgSnow");
 var bgSnow = document.getElementById("bgSnow");
 var ctx = canvas.getContext('2d');
 
 var mbody = document.querySelector("body");
 
 canvas.width =mbody.offsetWidth;
 canvas.height = mbody.offsetHeight;
 
 var GetRandomNum = function (Min, Max) {
  var Range = Max - Min;
  var Rand = Math.random();
  return (Min + Math.round(Rand  Range));
 }
 
 // console.log(GetRandomNum(0, canvas.width))
 
 var snowArray = {}; //雪花对象
 var snowIndex = 0; //标识符
 var setting = {
  num: 30, //数量
  snowSize: 20, //大小
  startX: Math.random()  canvas.width, //起始横坐标
  startY: 0, //起始纵坐标
  vy: 0.01
 }
 
 function snow() {
  // 起始横坐标
  this.x = Math.random()  canvas.width;
  // 起始纵坐标
  this.y = setting.startY;
  this.size = setting.snowSize + Math.random()  10 - 10;
 
  //横坐标偏移量
  this.vx = Math.random()  3 - 2; //偏移量
  //纵坐标偏移量
  this.vy = Math.random()  10;
 
  this.life = 0;
  this.maxLife = 100;
  this.id = snowIndex;
  //当前信息保存至对象snowArray
  snowArray[snowIndex] = this;
 
  snowIndex++;
 }
 
 snow.prototype.draw = function () {
  this.x += this.vx;
  this.y += this.vy;
  this.vy += setting.vy;
  this.life++;
 
  //删除
  if (this.y > canvas.height  0.9 - 20) {
  snowArray[this.id]
  } else if (this.life >= this.maxLife) {
  snowArray[this.id]
  }
  ctx.drawImage(imgSnow, this.x, this.y, this.size, this.size)
 }
 
 setInterval(function () {
  ctx.drawImage(bgSnow, 0, 0, canvas.width, canvas.height);
 
  //数
  for (var i = 0; i < setting.num; i++) {
  if (Math.random() > 0.97) {
   new snow();
  }
  }
 
  for (var i in snowArray) {
  snowArray[i].draw();
  }
 
 }, 100)202082104246954
 }
</script>
 
</body>
</html>

图片

雪花

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