用canvas画心电图的示例代码

建站知识 2021-07-02 23:00www.168986.cn长沙网站建设

本文介绍了用canvas画心电图的示例代码,分享给大家,具体如下

效果图

思路

​1.模拟点(如果你有真实的数据,那就是把数据幻化成canvas对应的坐标点)

​ 模拟点时注意的点就是高起部分需要对称以及为了好看要随机出现上上下下

2.画线

​ 画线需要注意有一个匀速移动的过程。

​ 比如 A点到B点,不是简单的A画到B,而是A点到A1,A2....到B(这一块按照比例移动比较难)

3.画线的一些效果,比如加上阴影(这里就可以自由发挥了)具体代码

<!DOCTYPE html>
 <html lang="en">
 <head>
     <meta charset="UTF-8">
     <title>心电图</title>
     <meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
     <style>
         html,body{
             width: 100%;
             height: 100%;
             margin: 0;
         }
         canvas{
             background: #000;
             width: 100%;
            height: 100%;
         }
     </style>
 </head>
 <body>
 <div id="canvas">
     <canvas id="can"></canvas>
 </div>
 <script>
     var can = document.getElementById('can'),
         pan,
         index = 0,
         flag = true,
         wid = document.body.clientWidth,
         hei = document.body.clientHeight,
         x = 0,
         y = hei/2,
         drawX = 0, 
         drawY = hei/2,
         drawXY = [],
         cDrawX = 0,
         i = 0,
         reX = 0,
         reY = 0;
     start();
     function start(){
         can.height = hei;
         can.width  = wid;
         pan = can.getContext("2d");
         pan.strokeStyle = "white";
         pan.lineJoin = "round";
         pan.lineWidth = 6;
         pan.shadowColor = "#228DFF";
         pan.shadowOffsetX = 0;
         pan.shadowOffsetY = 0;
         pan.shadowBlur = 20;
         pan.beginPath();
         pan.moveTo(x,y);
         drawXYS();
         index = setInterval(move,1);
     };

     function drawXYS(){
         if(drawX > wid){
         }else{
             if(drawY == hei/2){
                 if(flag){
                     flag = false;
                 }else{
                     var _y = Math.ceil(Math.random()10);
                     _y = _y/2;
                     if(Number.isInteger(_y)){
                         drawY += Math.random()180+30;
                     }else{
                         drawY -= Math.random()180+30;
                     }
                     flag = true;
                 }
                 cDrawX = Math.random()40+15;
             }else{
                 drawY = hei/2;
             }
             drawX += cDrawX;
             drawXY.push({
                 x : drawX,
                 y : drawY
             });
             drawXYS();
         }
     }

     function move(){
         var x = drawXY[i].x,
             y = drawXY[i].y;
         if(reX >= x - 1){
             reX = x;
             reY = y;
             i++;
             ();
             return;
         }
         if(y > hei/2){
             if(reY >= y){
                 reX = x;
                 reY = y;
                 i++;
                 ();
                 return;
             }
         }else if(y < hei/2){
             if(reY <= y){
                 reX = x;
                 reY = y;
                 i++;
                 ();
                 return;
             }
         }else{
             reX = x;
             reY = y;
             i++;
             ();
             return;
         }

         reX += 1;
         if(y == hei/2){
             reY = hei/2;
         }else{
             var c = Math.abs((drawXY[i].x-drawXY[i-1].x)/(drawXY[i].y-drawXY[i-1].y));
             var _yt = (reX-drawXY[i-1].x)/c;

             if(drawXY[i].y < drawXY[i-1].y){
                 reY = drawXY[i-1].y - _yt;
             }else{
                 reY = drawXY[i-1].y + _yt;
             }
         }
         ();
     }

    function (){
        if(i == drawXY.length){
             pan.closePath();
             clearInterval(index);
             index = 0;
             x = 0;
             y = hei/2;
             flag = true;
             i = 0;
         }else{
             pan.lineTo(reX, reY);
             pan.stroke();
         }
    }
 
</script>
</body>
</html>

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